Mark Jordan

Mark Jordan

Immersive Learning Designer · PhD Student

Mesa, Arizona

PhD student and Senior Curriculum Designer at ASU Dreamscape Learn. I design immersive AR/VR learning experiences and mentor graduate students in learning design—building on 24 years as a STEM educator.

Immersive learning Curriculum design STEM education

I’m a PhD student in ASU’s GAME School and a Senior Curriculum Designer for Dreamscape Learn, where I design immersive AR and VR learning experiences that make complex ideas tangible through story, mission, and applied practice. I also serve as a Faculty Associate in the Mary Lou Fulton Teachers College Learning Design and Technologies program, supporting graduate students as they grow as learning designers.

After twenty-four years teaching engineering, robotics, and cybersecurity in Arizona public schools, my work now spans doctoral research, university curriculum design, and faculty development—always grounded in the belief that great learning is clear, engaging, and built for every learner.

Whether launching student payloads toward the stratosphere, crafting VR mission curricula, or mentoring emerging designers, I aim to create experiences that invite curiosity, connection, and meaningful understanding.

PhD Student

ASU School of Games, Arts, Media and Engineering (GAME) · Present

Doctoral studies focused on immersive learning, curriculum design, and meaningful learning experiences through emerging technologies—including AR, VR, and interactive media for education.

Senior Curriculum Designer

Dreamscape Learn at Arizona State University · Present

Design curriculum for immersive learning experiences, including AR and VR environments, mission-based learning activities, instructional materials, assessments, and faculty-facing implementation resources. Focus on clear, engaging, pedagogically grounded experiences that help students connect complex concepts to applied, story-driven contexts.

Faculty Associate

Mary Lou Fulton Teachers College — Learning Design and Technologies · Present

Support graduate students as they develop their understanding of learning design, instructional strategies, educational technology, and evidence-based approaches to designing effective learning experiences.

STEM Teacher

Arizona Public Schools · 2000–2024

24 years teaching Engineering, Robotics, Cyber Security, and Aerospace. PLTW certified instructor; created Space Night (500+ attendees annually); coached competition teams; sponsored SkillsUSA and Maker's Club.

Master Carpenter & Host

HGTV — "Over Your Head" · 2008–2010

On-camera talent for 3 seasons of nationally broadcast home improvement series, designing and constructing renovations while mentoring homeowners.

Vice President

Gilbert Education Association · Past

Gilbert, Arizona — Led contract negotiations, policy development, and professional development initiatives while advocating for educators and students across the district.

Advisory Board Member

Higher Orbits · Present

National STEM education nonprofit that inspires students through spaceflight-based programs. Provide guidance on curriculum development, mission-based learning, and student engagement strategies linking classroom science with aerospace exploration.

Director

Phoenix Neutrino Project · Past

Directed independent improv-film project uniting 40+ Valley performers in time-boxed collaborative storytelling and live production.

Technical Director

The Torch Theatre · Present

Phoenix, Arizona — Oversee technical production for live improv performances, including lighting, sound, and multimedia design; created Level 1 training curriculum for teaching improv comedy.

Technical Director

The Phoenix Improv Festival · Present

Phoenix, Arizona — Lead technical operations for multi-day international improv festival, coordinating stage management, lighting, and sound for hundreds of attendees.

Ph.D. Student — Immersive Learning & Emerging Technologies

Arizona State University — School of Games, Arts, Media and Engineering (GAME) · Present

Doctoral studies focused on immersive learning, curriculum design, and the development of meaningful learning experiences through emerging technologies.

M.S., Instructional Design & Technology — Emphasis in Online Learning

Walden University

Master's degree with emphasis in Online Learning. Focused on curriculum development, emerging technology integration, and learner-centered design for online and immersive environments.

Graduate Coursework — Professional Studies (Engineering Education)

Rochester Institute of Technology (RIT)

Completed graduate coursework with an individualized focus on engineering education and instructional technology.

Project Lead The Way (PLTW) Certified Instructor

Project Lead The Way

Certified to teach Introduction to Engineering Design, Principles of Engineering, Aerospace Engineering, and Engineering Design and Development.

B.F.A. in Secondary Education (Technical Theatre Emphasis)

Arizona State University

Specialized in technical theatre production, stagecraft, lighting, and live event design; prepared for secondary-level teaching and curriculum development.

Improv Training — Level 5 Certificate

iO Theater (ImprovOlympic), Chicago

Completed the five-level long-form improvisation program focused on ensemble performance, character work, and advanced scene structure.

Silver Apple Award Winner

Recognized by Arizona’s Family (3TV/CBS 5) for excellence in STEM education and mentoring future engineers at Hamilton High School.

NEA Excellence in Public School Education Scholarship

National full‑tuition scholarship (Walden University) recognizing leadership, innovation, and impact in public education.

HGTV: Over Your Head — Master Carpenter

On‑camera master carpenter and host for HGTV’s renovation‑rescue series; rapid design/build and homeowner mentorship on set.

Gilbert Education Association — Vice President

Advocated for educators and students; led contract negotiations, policy development, and professional development initiatives.

Phoenix Neutrino Project — Director

Independent improv-film project; directed live production uniting 40+ Valley performers in time-boxed collaborative storytelling.

Teacher Exchange Delegate — Gilbert Sister Cities

Selected as Teacher Exchange delegate representing Gilbert Public Schools in Leshan, China, exchanging instructional practices and strengthening international education partnerships.

Project Zephyr

Student-led stratospheric balloon mission with sensors, live tracking, and recovery.

Space Night

Annual spring carnival celebrating space exploration with 500+ students, families, and community members.

AR/VR Projects

Immersive AR/VR projects exploring extended reality for education and engagement, including a WebXR Gaussian Splat social app in progress, AR digital twin experiences for Android and iOS, a Robot VR viewer, and a Castle VR environment.

Aerospace Payload Projects

Multi-year student partnerships with Blue Origin, Sugar House Rockets, and Higher Orbits designing payloads for actual rocket launches.

Taking Flight at EVIT

Large-scale aerospace design challenge where students build and launch foam board gliders. Curriculum and competition framework designed for multi-school participation with EVIT, and STEM+C.

Chandler Cardboard Boat Regatta

A district-wide STEM challenge where students designed and raced cardboard boats. I organized all logistics, developed instructional design materials, and coordinated safety and judging, turning engineering theory into a hands-on, community-centered event.

DreamPlot

Browser-based curve-fitting tool for student data analysis — plot points, fit models in real time, predict values, and export reports.

Lab Workbook

Interactive chemistry mission workbook for atoms, structure, and bonding — guided acts, trainings, and Canvas-ready PDF export.

Kepler's Laws Simulator

Interactive 3D orbital mechanics simulation for exploring Kepler’s laws through sandbox controls and solar-system presets.

Lunar Impact Simulator

Lunar (and Earth) impact crater simulator grounded in planetary science scaling laws for classroom exploration of impact physics.

HearSay & Screen Reader Tools

Authoring tools that help make STEM course content pronounceable by screen readers — MathSay, pronunciation dictionaries, and preview workflows.

Educational Image Accessibility Tool

Generate WCAG-aligned alt text, figure descriptions, long descriptions, and transcriptions for curriculum images.

Learning Objective Generator

AI-powered tool that reverse-engineers measurable, standards-aligned learning objectives from course materials.

Molarity to Mass Converter

Guided chemistry trainer for converting molarity (mol/L) to mass per volume (mg/L).

See all interactive tools →

University Curriculum

Immersive, inquiry-driven curricula as Senior Curriculum Designer for Dreamscape Learn at Arizona State University, spanning biology, chemistry, economics, sustainability, and astronomy.

High School Curriculum

Comprehensive K-12 curriculum spanning multiple disciplines including technical theatre, robotics, aerospace engineering, and career technical education programs.

Community Engagement Programs

Student-centered community learning initiatives including Project Zephyr stratospheric balloon missions, Taking Flight aviation events, the Cardboard Boat Regatta, and Space Night.

Canvas LMS — Curriculum Design & Delivery
HTML & JavaScript — Interactive Educational Tools
AR/XR Development — Immersive Learning Experiences
3D Modeling & CNC/CAM Prototyping
AI & Machine Learning
Instructional Design & Online Learning
Articulate Rise 360 & Storyline 360 — Rapid eLearning Development & Interactive Course Design

Project Lead the Way Certified
  • Introduction to Engineering Design
  • Principles of Engineering
  • Aerospace Engineering
  • Engineering Design and Development
  • Cyber Security
Arizona Secondary Education Certified
Career and Technical Education (CTE) — Emerging Technologies Certified
English as a Second Language (ESL), PreK-12 Endorsement
High Power Rocketry Level 1 Certified (NAR)