PhD student and Senior Curriculum Designer at ASU Dreamscape Learn. I design immersive AR/VR learning experiences and mentor graduate students in learning design—building on 24 years as a STEM educator.
Immersive learning Curriculum design STEM education
I’m a PhD student in ASU’s GAME School and a Senior Curriculum Designer for Dreamscape Learn, where I design immersive AR and VR learning experiences that make complex ideas tangible through story, mission, and applied practice. I also serve as a Faculty Associate in the Mary Lou Fulton Teachers College Learning Design and Technologies program, supporting graduate students as they grow as learning designers.
After twenty-four years teaching engineering, robotics, and cybersecurity in Arizona public schools, my work now spans doctoral research, university curriculum design, and faculty development—always grounded in the belief that great learning is clear, engaging, and built for every learner.
Whether launching student payloads toward the stratosphere, crafting VR mission curricula, or mentoring emerging designers, I aim to create experiences that invite curiosity, connection, and meaningful understanding.
PhD Student
ASU School of Games, Arts, Media and Engineering (GAME) · Present
Doctoral studies focused on immersive learning, curriculum design, and meaningful learning experiences through emerging technologies—including AR, VR, and interactive media for education.
Senior Curriculum Designer
Dreamscape Learn at Arizona State University · Present
Design curriculum for immersive learning experiences, including AR and VR environments, mission-based learning activities, instructional materials, assessments, and faculty-facing implementation resources. Focus on clear, engaging, pedagogically grounded experiences that help students connect complex concepts to applied, story-driven contexts.
Faculty Associate
Mary Lou Fulton Teachers College — Learning Design and Technologies · Present
Support graduate students as they develop their understanding of learning design, instructional strategies, educational technology, and evidence-based approaches to designing effective learning experiences.
STEM Teacher
Arizona Public Schools · 2000–2024
24 years teaching Engineering, Robotics, Cyber Security, and Aerospace. PLTW certified instructor; created Space Night (500+ attendees annually); coached competition teams; sponsored SkillsUSA and Maker's Club.
Master Carpenter & Host
HGTV — "Over Your Head" · 2008–2010
On-camera talent for 3 seasons of nationally broadcast home improvement series, designing and constructing renovations while mentoring homeowners.
Vice President
Gilbert Education Association · Past
Gilbert, Arizona — Led contract negotiations, policy development, and professional development initiatives while advocating for educators and students across the district.
Advisory Board Member
Higher Orbits · Present
National STEM education nonprofit that inspires students through spaceflight-based programs. Provide guidance on curriculum development, mission-based learning, and student engagement strategies linking classroom science with aerospace exploration.
Director
Phoenix Neutrino Project · Past
Directed independent improv-film project uniting 40+ Valley performers in time-boxed collaborative storytelling and live production.
Technical Director
The Torch Theatre · Present
Phoenix, Arizona — Oversee technical production for live improv performances, including lighting, sound, and multimedia design; created Level 1 training curriculum for teaching improv comedy.
Technical Director
The Phoenix Improv Festival · Present
Phoenix, Arizona — Lead technical operations for multi-day international improv festival, coordinating stage management, lighting, and sound for hundreds of attendees.
Ph.D. Student — Immersive Learning & Emerging Technologies
Arizona State University — School of Games, Arts, Media and Engineering (GAME) · Present
Doctoral studies focused on immersive learning, curriculum design, and the development of meaningful learning experiences through emerging technologies.
M.S., Instructional Design & Technology — Emphasis in Online Learning
Walden University
Master's degree with emphasis in Online Learning. Focused on curriculum development, emerging technology integration, and learner-centered design for online and immersive environments.
Graduate Coursework — Professional Studies (Engineering Education)
Rochester Institute of Technology (RIT)
Completed graduate coursework with an individualized focus on engineering education and instructional technology.
Project Lead The Way (PLTW) Certified Instructor
Project Lead The Way
Certified to teach Introduction to Engineering Design, Principles of Engineering, Aerospace Engineering, and Engineering Design and Development.
B.F.A. in Secondary Education (Technical Theatre Emphasis)
Arizona State University
Specialized in technical theatre production, stagecraft, lighting, and live event design; prepared for secondary-level teaching and curriculum development.
Improv Training — Level 5 Certificate
iO Theater (ImprovOlympic), Chicago
Completed the five-level long-form improvisation program focused on ensemble performance, character work, and advanced scene structure.
Silver Apple Award Winner
Recognized by Arizona’s Family (3TV/CBS 5) for excellence in STEM education and mentoring future engineers at Hamilton High School.
NEA Excellence in Public School Education Scholarship
National full‑tuition scholarship (Walden University) recognizing leadership, innovation, and impact in public education.
HGTV: Over Your Head — Master Carpenter
On‑camera master carpenter and host for HGTV’s renovation‑rescue series; rapid design/build and homeowner mentorship on set.
Gilbert Education Association — Vice President
Advocated for educators and students; led contract negotiations, policy development, and professional development initiatives.
Phoenix Neutrino Project — Director
Independent improv-film project; directed live production uniting 40+ Valley performers in time-boxed collaborative storytelling.
Teacher Exchange Delegate — Gilbert Sister Cities
Selected as Teacher Exchange delegate representing Gilbert Public Schools in Leshan, China, exchanging instructional practices and strengthening international education partnerships.
Project Zephyr
Student-led stratospheric balloon mission with sensors, live tracking, and recovery.
Space Night
Annual spring carnival celebrating space exploration with 500+ students, families, and community members.
AR/VR Projects
Immersive AR/VR projects exploring extended reality for education and engagement, including a WebXR Gaussian Splat social app in progress, AR digital twin experiences for Android and iOS, a Robot VR viewer, and a Castle VR environment.
Aerospace Payload Projects
Multi-year student partnerships with Blue Origin, Sugar House Rockets, and Higher Orbits designing payloads for actual rocket launches.
Taking Flight at EVIT
Large-scale aerospace design challenge where students build and launch foam board gliders. Curriculum and competition framework designed for multi-school participation with EVIT, and STEM+C.
Chandler Cardboard Boat Regatta
A district-wide STEM challenge where students designed and raced cardboard boats. I organized all logistics, developed instructional design materials, and coordinated safety and judging, turning engineering theory into a hands-on, community-centered event.
DreamPlot
Browser-based curve-fitting tool for student data analysis — plot points, fit models in real time, predict values, and export reports.
Lab Workbook
Interactive chemistry mission workbook for atoms, structure, and bonding — guided acts, trainings, and Canvas-ready PDF export.
Kepler's Laws Simulator
Interactive 3D orbital mechanics simulation for exploring Kepler’s laws through sandbox controls and solar-system presets.
Lunar Impact Simulator
Lunar (and Earth) impact crater simulator grounded in planetary science scaling laws for classroom exploration of impact physics.
HearSay & Screen Reader Tools
Authoring tools that help make STEM course content pronounceable by screen readers — MathSay, pronunciation dictionaries, and preview workflows.
Educational Image Accessibility Tool
Generate WCAG-aligned alt text, figure descriptions, long descriptions, and transcriptions for curriculum images.
Learning Objective Generator
AI-powered tool that reverse-engineers measurable, standards-aligned learning objectives from course materials.
Molarity to Mass Converter
Guided chemistry trainer for converting molarity (mol/L) to mass per volume (mg/L).
University Curriculum
Immersive, inquiry-driven curricula as Senior Curriculum Designer for Dreamscape Learn at Arizona State University, spanning biology, chemistry, economics, sustainability, and astronomy.
High School Curriculum
Comprehensive K-12 curriculum spanning multiple disciplines including technical theatre, robotics, aerospace engineering, and career technical education programs.
Community Engagement Programs
Student-centered community learning initiatives including Project Zephyr stratospheric balloon missions, Taking Flight aviation events, the Cardboard Boat Regatta, and Space Night.
- Introduction to Engineering Design
- Principles of Engineering
- Aerospace Engineering
- Engineering Design and Development
- Cyber Security
